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Games

Virtual Reality Testbed (2014)

Feasibility Testing of consumer VR systems Cardboard VR (Mobile) Oculus Rift DK2 (PC) Project Morpheus (PS4) Game Engines: Unity3D, Unreal, Phyre testing scenarios for framerates, tracking, reflection mapping, lighting interaction tests with gamepad, keyboard, Move controller, Motion Leap conceptual
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Kinect Bodytracking (2013)

Feasibility Testing for Motion Capture Kinect for Windows SDK for body tracking Faceshift for face tracking test sequences for lipsync in animations, games and VR test bed for tracking problems with eye wear (glasses)  
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Kinect Online Training (2012)

  Xbox Online Dance School   Application for Xbox Kinect Services Teaching device for online dance courses using motion sensor technology and pattern recognition Community platform on subscription basis Local dance school installations and online network courses   developed basic conc
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Interactive Cinema Platform (2002-2010)

  Digital Event Design for Digital Cinema Networks   Research & development of a variable interface platform for digital cinemas Audience can use several interfaces to interact with the digital screening Content development for interactive storytelling, gaming and edutainment events Pr
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Knowledge Center United Arab Emirates (2000)

Convergent Science Center High tech library and public database hub Surround cinema, cross media, mobile media Personalized librarian agents Themed Knowledge areas presented at WorldExpo 2000 by Bertelsmann AG   developed outline for digital event program consulted masterplanning for theme area
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Virtual Storyteller (2000)

Convergent Oriental Theme Character produced for video, film, multimedia, database management and live event focused on an Arabian audience based on ‘Arabian Nights’ Arabic, English, German version   concept design production directing
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Project Busena (1998), Virtual Idol

Virtual Pop Band Promotion global strategy for classical pop band promotion, new media promotion and vireality promotion special focus on real-time technologies for live concerts and TV performances   signed international partnership contracts (technical, promotion, content) supervised the loca
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Olympia Box (1996)

Public viewing of sponsored Olympic sport events four huge video screens, 360° projection, interaction with joystick and touchscreen internet informations on Olympic Games during live broadcasting events children’s gameshows with virtual live characters multivision films on fours surrounding s
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The Rebody, a Cyberdrama (1993)

Virtual Reality Performance based on the use of virtual reality combining live action with real-time animation can be realized as an interactive theatre show as a videogame as a film as a television show transmedia concept realized as a 13 minutes videofilm   created and produced by Jochen Schm
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