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StageDesign

Light in Whales (1992)

  Ambient Computeranimation of Lyonel Feininger’s world Symbolic world of primitive objects and colorful light animations Simulation of an artificial landscape in the poetic style of Lyonel Feininger Sound garden of echos and whale singing Video looping endlessly in a 360° surround projec
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Kunstherzwerk (1991)

Art Computervideo on Bauhaus Philosophy principle elements of Oskar Schlemmer’s essay ‘Mensch und Kunstfigur’ from 1925 are combined with ‘The unanswered question’ by Charles Ives from 1906 music video for modernist philosophy on man, space and time several prizes on vi
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Tagesschau Nachtmagazin (1994)

Electronic Set Design first time on television a live program in a completely virtual environment 3 pilots of Germany’s most popular news show (each 30 minutes)   electronic stage design, built all 3D environments press and reviews see here
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Knowledge Center United Arab Emirates (2000)

Convergent Science Center High tech library and public database hub Surround cinema, cross media, mobile media Personalized librarian agents Themed Knowledge areas presented at WorldExpo 2000 by Bertelsmann AG   developed outline for digital event program consulted masterplanning for theme area
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Coca-Cola Kick-Off Events (1996)

Product kick offs, inhouse presentations and event road shows shows took place on several parallel screens in multiplex theatres or big conference halls virtual live characters with human actors live on stage character design based on original Coca-Cola Sun transformed into 3D animation virtual sett
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Titanic (1992), Virtual Stage Design

Stage Projection for Dance Theater Performance animations on film, rear projection on stage screen performed by the Belgian dance group PLAN K general stage design was made by the Italian video artist Fabrizio Plessi I designed and realized one complete scene of the play   performed at the Worl
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Operation Osiris (1993), Virtual Reality Installation

Basic Research Artwork 3D puzzle of a human figure in a virtual reality world test environment for use of goggles and gloves player can change the positions of models and grab them like objects in the real world player also can be inside the mummy or put its head on his own, like a virtual second bo
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Cherry Coke Kick-Off (1996)

Product kick offs, inhouse presentations and event road shows virtual settings for a Cherry Coke world simulation transformable character embodies claim of product ‘difference’ designed original character exclusively for Germany/Europe   concept design realization project management
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Bausteine der Demokratie (1994)

Edutainment TV Series 13 episodes, each 5 minutes long animated illustrations of democratic principles comprehensive character library representing social groups compositing with real action and real settings   design and modelling of all characters built up model library supervised motion capt
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Project Busena (1998), Virtual Idol

Virtual Pop Band Promotion global strategy for classical pop band promotion, new media promotion and vireality promotion special focus on real-time technologies for live concerts and TV performances   signed international partnership contracts (technical, promotion, content) supervised the loca
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