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Simulation

Virtual Reality Testbed (2014)

Feasibility Testing of consumer VR systems Cardboard VR (Mobile) Oculus Rift DK2 (PC) Project Morpheus (PS4) Game Engines: Unity3D, Unreal, Phyre testing scenarios for frame rates, tracking, reflection mapping, lighting interaction tests with gamepad, keyboard, Move controller, Motion Leap conceptua
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Coca-Cola PoS Network (1996)

Networked Training Simulator for Location Based Marketing low-tech display system connected to a high-tech simulation distributor providing virtual reality supermarket databases for in-house marketing training simulation of various types of supermarkets and sales points for marketing strategies data
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Olympia Box (1996)

Public viewing of sponsored Olympic sport events four huge video screens, 360° projection, interaction with joystick and touchscreen internet information on Olympic Games during live broadcasting events children’s game shows with virtual live characters multi-vision films on fours surrounding
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Coca-Cola Kick-Off Events (1996)

Product kick-offs, in-house presentations and event roadshows shows took place on several parallel screens in multiplex theatres or big conference halls virtual live characters with human actors live on stage character design based on original Coca-Cola Sun transformed into 3D animation virtual sett
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