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Sports

Remote MoCap Production (2021)

Testbed for remote motion capturing online production with real-time animations replacement for on-site studio production based on Unity with ML and AI services Unreal with Metahumans in preparation remote pipeline for Anotherland VR serial individual and group interactions indoor and outdoor captur
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Olympia Box (1996)

Public viewing of sponsored Olympic sport events four huge video screens, 360° projection, interaction with joystick and touchscreen internet information on Olympic Games during live broadcasting events children’s game shows with virtual live characters multi-vision films on fours surrounding
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