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Industrial Metaverse at Hannover Fair 2025

The Metaverse may have lost some of its appeal in the consumer electronics space, but in the industrial sector, it remains highly relevant and is advancing rapidly. At Hannover Messe, numerous projects showcased the use of XR headsets across the fairgrounds, alongside cutting-edge developments in AI, cloud-based productivity workflows, and quantum computing for research and development. Even the CAVE systems reappear
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Game AI Revisions at GDC 2025

AI was a central theme at GDC 2025 on multiple fronts: as a toolset for game production, a co-designer, a legal and ethical challenge, a transformative force, a testing automaton, and even a game companion. Two summits on Game AI and Machine Learning explored both the rich history and current industrial applications of AI in game design. Executive panels analyzed AI business cases and discussed the future of AI techn
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VR Gaming as a Service at GDC 2025

GDC 2025 presented a wide array of lectures and panels on XR and VR, with much of the focus revolving around Meta’s Quest platform. This prominence wasn’t just due to Meta’s status as the market leader in XR or the relevance of its products to game developers. Nor was it solely because of the accessibility provided by its latest headset, the Quest 3S, or even its sponsorship of an entire “Future Realities”
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Nvidia’s Transformation of GTC 2025

Nvidia‘s annual tech conference was all about AI. CEO Jensen Huang began his keynote with a strategic overview of AI development, tracing Nvidia‘s journey from its early work in machine learning, computer graphics, and CUDA. He then highlighted the company’s impact on generative AI before pointing to the future evolution of agentic and physical AI. These stages of development were reflected in the company
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CES 2025 sees clearly in XR

This year’s Consumer Electronics Show (CES) served as an event of clarification. AI dominated discussions across all sectors, appearing prominently throughout the show floors at the Las Vegas Convention Center. Extended Reality (XR) had its own dedicated hall, heavily promoting augmented reality (AR) and smart glasses as emerging trends in wearable consumer technology. CES made it clear that the all-encompassin
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Immersive Tech Week XRays VR in 2024

Immersive Tech Week, one of Europe’s most prominent VR events, formerly known as VR Days in Amsterdam, celebrated its 10th anniversary this year in Rotterdam. The event continued with its well-established program tracks, including the three-day conference, trade exposition, installation art show Church of VR, and numerous side events ranging from theatre performances to matchmaking meetups and investment dinners. The
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Games Ground 2024 digs deeper into XR

Following the successful debut of Berlin’s new gaming event Games Ground in 2023, this year’s follow-up expanded significantly in both size and depth. Games Ground 2024 reinforced its role as a professional matchmaking hub, bridging the gap between game education and the industry. The event spanned two days of professional exchanges, culminating in a public celebration of gaming culture on the third day. The show flo
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‘Innovation For All’ at IFA 2024

Europe’s leading consumer electronics show, IFA, celebrated its 100th anniversary in 2024, marking the milestone with a rebranding. The traditional logo, known for its red signal color and audiovisual media-related icons, was replaced by a simplified text-based logo with a more technical color palette ranging from blue to violet. The historical meaning behind the acronym Internationale Funkausstellung, which or
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Extended Realities at Gamescom 2024

In midyear 2024, as Gamescom kicked off the world’s largest gaming event, market analyst Newzoo slightly revised its January forecast for the industry’s growth, adjusting it downward. Console sales remain stagnant, mobile sales have not expanded, and the PC market sees modest growth. The industry is in a phase of consolidation, with 2024 being labeled a “transitional” year focused on “st
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