logo

News

Gamification works at MediaTechCon 2020

Like so many media events this year, MediaTechCon 2020 also had to be realized as an online streaming event. Instead of walking between sites on the Studio Babelsberg lot in Potsdam, visitors entered a virtual hub on the internet. Here they could follow lectures and panels by switching between entertainment and industry channels mirroring the established organization of the real-world conference stages. Right at the
Read More

The grand tour of VRDays Europe 2020

The three-day streaming event of VRDays Europe certainly has been the most encompassing virtual conference I visited in this year of restrictions for social and business interactions. Not only, because this event brought together so many diverse aspects of VR from so many busy activity areas. The show also made use of a great variety of virtual technologies for lining up all these activities on different presentation
Read More

Digital home run with gamesweekberlin PRO X

Popular Gamesweek Berlin focused on a more professional edition this year due to the cancellation of public events. After the innovative and experimental digital edition of Amaze in springtime, the other program sections of Gamesweek were summarized this fall in a three-day digital conference under the newly created umbrella of gamesweekberlin PRO X. The conference mainly used Zoom sessions for rather intimate profes
Read More

Flock around the clock with PAX x EGX

All annual PAX events which normally take place locally in different regions in the US have been summarized for a one-week-long digital streaming event this year. Included in PAX Online was also PAX Australia. Together with partner event EGX Digital in the UK, PAX Online x EGX Digital offered a 24h streaming buffet for 8 days with everything related to gaming culture you can imagine. PAX events are usually known for
Read More

VR turns media festivals into digital festivities

COVID-19 forced many art and film festivals to go virtual in 2020. For VR this move was not entirely negative. Some festivals used the transition to online editions for setting up impressive showcases of their immersive sidekicks. Cinematic VR suddenly came into a position to represent branded festival locations like Cannes or Venice in online festivities. Expanded cinema is about to establish its very own festival j
Read More

IFA Special Edition promotes hybrid realities

In contrast to most large scale business and public events, this year’s IFA did actually offer a real-world event instead of going entirely online for pandemic related conditions. The IFA Special Edition took place on-site at the Berlin Messe fairground as well as in local electronic retail stores and on the internet as a digital broadcasting event. With this parallel presentation channelling the show became a
Read More

Virtual SIGGRAPH thinks beyond 2020

The annual conference on computer graphics SIGGRAPH had to go online in 2020 and mastered the challenge by offering an expanded edition with many insights, inspirations and imaginations on a well organized digital content hub. All established program channels of the real world show were represented by their digital twin section online. A great deal of the programs could be watched on-demand, either before or after th
Read More

Gamescom 2020 folds RL down and lifts VR up

Gamescom went entirely online this year. Most areas of the world’s most popular gaming event were maintained on the landing page of Gamescom Now. Gamescom Congress offered a mixture of videos on demand and live workshops on Zoom. Indie Arena Booth, Business Area and brand booths were transposed into an isometric platform for web browsers. The 4 days long video streaming stampede transformed the real-life event
Read More

Digital Devcom blinks into Metaverse in 2020

Like so many business events in 2020, Devcom went completely digital in this year’s edition. The developer convention still precedes the Gamescom trade show, which also had to go digital this year. Unlike the years before, the convention was less attached to the main promotion event on the fairground, as the program depended less on physical presence in Cologne this time. Devcom expanded the digital offering fo
Read More