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CharacterDesign

Anotherland Expanded (2019)

Engine framework for Virtual Reality game serial proprietary IP and locomotion/embodiment solutions proprietary multi-platform interaction solution (PS4/PC/AIO) Oculus Quest compatible (Android mobile version) PSVR Aim controller add-on (Survival mode) PSVR VirZOOM installation (Fitness mode) protot
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VR Service Bots (2018)

App snippets for Amazon Sumerian AR/VR Hackathon applies chatbots (Polly) and Machine Learning (Lex) in VR applies Text-to-Speech, Speech-to-Speech communication pre-established characters, customizable behaviours interaction scenarios of booking procedures realized with Sumarian engine on AWS and W
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Anotherland VR (2017)

Prototyping for Virtual Reality game serial made for high-end home entertainment platforms sitting / standing / room-scale modes Oculus Rift CV1 (HTC Vive compatible) PlayStation VR Microsoft Windows Mixed Reality prototyped in Unity3D proprietary IP and locomotion/embodiment solutions exclusive foc
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Kinect Bodytracking (2013)

Feasibility Testing for Motion Capture Kinect for Windows SDK for body tracking Faceshift for face tracking test sequences for lip-syncing in animations, games and VR testbed for tracking problems with eyewear (glasses)  
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Magicster Avatar Project (2001)

Avatar Research Project scanning booth for avatar generation online distribution and online chat rooms focus on artificial intelligence and character animation application for interactive entertainment in online games and theme park installations (Millennium Dome, London)   project management, 
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Virtual Storyteller (2000)

Convergent Oriental Theme Character produced for video, film, multimedia, database management and live event focused on an Arabian audience based on ‘Arabian Nights’ Arabic, English, German version   concept design production directing
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Project Busena (1998), Virtual Idol

Virtual Pop Band Promotion global strategy for classical pop band promotion, new media promotion and hybrid reality promotion special focus on real-time technologies for live concerts and TV performances   signed international partnership contracts (technical, promotion, content) supervised the
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Coca-Cola Kick-Off Events (1996)

Product kick-offs, in-house presentations and event roadshows shows took place on several parallel screens in multiplex theatres or big conference halls virtual live characters with human actors live on stage character design based on original Coca-Cola Sun transformed into 3D animation virtual sett
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TV Dwarf (1995)

Interactive Television Presentor artificial host for live broadcasting animated by means of performance animation live communication with TV spectators calling in   character creation designed and modelled the puppet directed the performance
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Tagesschau Nachtmagazin (1994)

Electronic Set Design first time on television a live program in a completely virtual environment 3 pilots of Germany’s most popular news show (30 minutes each)   electronic stage design, built all 3D environments press and reviews see here
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