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Innovations From Asia at IFA 2025

IFA 2025, rebranded as Innovation For All last year, showcased a broad spectrum of consumer electronic products. The event traditionally marks the kick-off for retail promotions leading into the year’s main sales season – beginning with Black Friday, followed by Singles’ Day and Amazon Prime Days, and extending through Christmas. This year, AI was the central innovation driver across all categories: TVs, smartp
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The Replay Modes of Gamescom 2025

Gamescom 2025 once again increased visitor numbers across all formats: the main show, the Opening Night Live broadcast, the web streams, the business area, and side events such as Gamescom Congress. The professional and fan-oriented gaming celebration reinforced its position as gaming’s central hub for marketing, business, and fan culture. It also expanded and replicated its successful formula on multiple level
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VR Lessons learned at Devcom 2025

Devcom 2025, which will be renamed Gamescom Dev from next year onward, presented an impressive and wide-ranging catalogue of topics, lectures, and expo demonstrations at the Confex Congress Center in Cologne, just before Gamescom officially opened its doors. The general atmosphere reflected the ongoing shifts in the industry – cost reduction, unionization, and AI-driven automation. A dedicated track on XR was p
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Handmade Automation at Siggraph 2025

The Premier Conference & Exhibition on Computer Graphics & Interactive Techniques, SIGGRAPH, took place in Vancouver this year. The main theme of the event was AI, with more than half of the technical paper presentations focused on Machine Learning. Production sessions highlighted the automatization of workflows through the integration of generative AI tools. Beyond demonstrations of agentic AI, physical AI w
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Animal Logic at A Maze. / Berlin 2025

Berlin’s annual festival for playful media, A Maze, opened with a piano concert performed by a dog-shaped avatar and closed with a techno rave featuring performers in dog masks. In between, the festival offered a rich variety of performances, lectures, panel discussions, and game presentations. Alongside conversations on education and funding, there were vibrant debates on AI and cultural heritage, experimental game
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Industrial Metaverse at Hannover Fair 2025

The Metaverse may have lost some of its appeal in the consumer electronics space, but in the industrial sector, it remains highly relevant and is advancing rapidly. At Hannover Messe, numerous projects showcased the use of XR headsets across the fairgrounds, alongside cutting-edge developments in AI, cloud-based productivity workflows, and quantum computing for research and development. Even the CAVE systems reappear
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Game AI Revisions at GDC 2025

AI was a central theme at GDC 2025 on multiple fronts: as a toolset for game production, a co-designer, a legal and ethical challenge, a transformative force, a testing automaton, and even a game companion. Two summits on Game AI and Machine Learning explored both the rich history and current industrial applications of AI in game design. Executive panels analyzed AI business cases and discussed the future of AI techn
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VR Gaming as a Service at GDC 2025

GDC 2025 presented a wide array of lectures and panels on XR and VR, with much of the focus revolving around Meta’s Quest platform. This prominence wasn’t just due to Meta’s status as the market leader in XR or the relevance of its products to game developers. Nor was it solely because of the accessibility provided by its latest headset, the Quest 3S, or even its sponsorship of an entire “Future Realities”
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Nvidia’s Transformation of GTC 2025

Nvidia‘s annual tech conference was all about AI. CEO Jensen Huang began his keynote with a strategic overview of AI development, tracing Nvidia‘s journey from its early work in machine learning, computer graphics, and CUDA. He then highlighted the company’s impact on generative AI before pointing to the future evolution of agentic and physical AI. These stages of development were reflected in the company
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