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XRAI and Agentic Workflows at GTC 2026

Nvidia used GTC 2026 to present itself less as a mere graphics-oriented GPU vendor, but as the architect of a full-stack AI and simulation platform that spans chips, systems, software, and reference ‘AI factories’. This core self-image rigged up on the corporate identity of a ‘simulation company’, expressed at CES earlier this year: virtual worlds and synthetic data are the training
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VR Waiting Games at GDC 2026

The key news from GDC 2026 in San Francisco revolved around a significantly expanded program, new Xbox content, and strong hardware/tech demos centered on displays, AI, and platform tools. Microsoft hosted its own dedicated Xbox Dev Summit at GDC for the first time, including a keynote on the future of the Xbox platform. Samsung showcased new display technologies, including the Odyssey 3D with glasses-free 3D and the
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AI-Driven Realities at CES 2026

CES 2026 signals a shift where Extended Reality and Artificial Intelligence form a shared backbone for both consumer and industrial innovation, rather than separate technology tracks. AI becomes the invisible layer that makes XR experiences context‑aware, spatially intelligent and progressively autonomous. XR, in turn, acts as a natural interface to complex AI systems, while tracking and sensor data from headsets and
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Unionizing Efforts at UnitedXR 2025

UnitedXR Europe 2025 turned Brussels into a key meeting point for the European XR community in early December 2025. The event marked the first joint edition following the merger of Augmented World Expo (AWE) Europe and Stereopsia, creating a single, large-scale platform that combines conference, expo, market activities, and networking under one umbrella. A distinctly European dimension was evident in the emphasis on
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Mindful XR at Games Ground 2025

The third edition of Games Ground in Berlin presented itself in a now seemingly established structure, offering clear orientation through its formats, tracks, and topics. The bisected games festival at Alte Münze – comprising two days of a business conference followed by a public weekend of play – was, as in the previous year, followed by an investment week featuring a series of online funding events at l
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Innovations From Asia at IFA 2025

IFA 2025, rebranded as Innovation For All last year, showcased a broad spectrum of consumer electronic products. The event traditionally marks the kick-off for retail promotions leading into the year’s main sales season – beginning with Black Friday, followed by Singles’ Day and Amazon Prime Days, and extending through Christmas. This year, AI was the central innovation driver across all categories: TVs, smartp
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The Replay Modes of Gamescom 2025

Gamescom 2025 once again increased visitor numbers across all formats: the main show, the Opening Night Live broadcast, the web streams, the business area, and side events such as Gamescom Congress. The professional and fan-oriented gaming celebration reinforced its position as gaming’s central hub for marketing, business, and fan culture. It also expanded and replicated its successful formula on multiple level
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VR Lessons learned at Devcom 2025

Devcom 2025, which will be renamed Gamescom Dev from next year onward, presented an impressive and wide-ranging catalogue of topics, lectures, and expo demonstrations at the Confex Congress Center in Cologne, just before Gamescom officially opened its doors. The general atmosphere reflected the ongoing shifts in the industry – cost reduction, unionization, and AI-driven automation. A dedicated track on XR was p
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Handmade Automation at Siggraph 2025

The Premier Conference & Exhibition on Computer Graphics & Interactive Techniques, SIGGRAPH, took place in Vancouver this year. The main theme of the event was AI, with more than half of the technical paper presentations focused on Machine Learning. Production sessions highlighted the automatization of workflows through the integration of generative AI tools. Beyond demonstrations of agentic AI, physical AI w
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