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Arts&Culture

Generative Natural History VR (2023)

Prototyping for Virtual Reality serious game serial for mobile VR platforms, LBE edutainment, schools licensed IP with unique spacetime travelling features sitting / standing / room-scale modes prototyped in Unity3D on Pico4 and Meta Quest entirely remote production pipeline exclusive focus on VR de
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HAL0 VR (2019)

Demo app for Amazon Sumerian AR/VR Hackathon applies chatbots and Machine Learning (Polly, Lex) in VR applies video playback features in VR screen mode and VR modes (teleport, click/grab) for Oculus Rift CV1 with Touch, Oculus Go with remote concept based on Skinner box for AI environment mirrors 20
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The Rebody, a Cyberdrama (1993)

Virtual Reality Performance based on the use of virtual reality combining live action with real-time animation can be realized as an interactive theatre show as a videogame as a film as a television show transmedia concept realized as a 13 minutes videofilm   created and produced by Jochen Schm
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Operation Osiris (1993), Virtual Reality Installation

Basic Research Artwork 3D puzzle of a human figure in a virtual reality world test environment for use of goggles and gloves player can change the positions of models and grab them like objects in the real world player also can be inside the mummy or put its head on his own, like a virtual second bo
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Light in Whales (1992)

  Ambient Computeranimation of Lyonel Feininger’s world Symbolic world of primitive objects and colorful light animations Simulation of an artificial landscape in the poetic style of Lyonel Feininger Sound garden of echos and whale singing Video looping endlessly in a 360° surround projec
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Titanic (1992), Virtual Stage Design

Stage Projection for Dance Theater Performance animations on film, rear projection on stage screen performed by the Belgian dance group PLAN K general stage design was made by the Italian video artist Fabrizio Plessi I designed and realized one complete scene of the play   performed at the Worl
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Der Begegner (1992)

Interactive Encounter with Holography Computer animations from Kunstherzwerk are presented as vertical series of holographies spectator has to bow to read the strip of images showing a bowing figurine
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Kunstherzwerk (1991)

Art Computervideo on Bauhaus Philosophy principle elements of Oskar Schlemmer’s essay ‘Mensch und Kunstfigur’ from 1925 are combined with ‘The unanswered question’ by Charles Ives from 1906 music video for modernist philosophy on man, space and time several prizes on vi
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