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Crossmedia

Multi-User VR (2020)

Framework for social multi-user VR activities for virtual meetings and design sprints avatars, rooms, voice chat, object handling based on Unity with networking components crossplay PCVR/Quest; PSVR in preparation preliminary work for Anotherland VR Multiplayer customizable avatars and world selecti
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HAL0 VR (2019)

Demo app for Amazon Sumerian AR/VR Hackathon applies chatbots and Machine Learning (Polly, Lex) in VR applies video playback features in VR screen mode and VR modes (teleport, click/grab) for Oculus Rift CV1 with Touch, Oculus Go with remote concept based on Skinner box for AI environment mirrors 20
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Kinect Online Training (2012)

  Xbox Online Dance School   Application for Xbox Kinect Services Teaching device for online dance courses using motion sensor technology and pattern recognition Community platform on a subscription basis Local dance school installations and online network courses   developed basic co
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Knowledge Center United Arab Emirates (2000)

Convergent Science Center High tech library and public database hub Surround cinema, cross-media, mobile media Personalized librarian agents Themed Knowledge areas presented at WorldExpo 2000 by Bertelsmann AG   developed outline for digital event program consulted master planning for theme are
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Coca-Cola PoS Network (1996)

Networked Training Simulator for Location Based Marketing low-tech display system connected to a high-tech simulation distributor providing virtual reality supermarket databases for in-house marketing training simulation of various types of supermarkets and sales points for marketing strategies data
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The Rebody, a Cyberdrama (1993)

Virtual Reality Performance based on the use of virtual reality combining live action with real-time animation can be realized as an interactive theatre show as a videogame as a film as a television show transmedia concept realized as a 13 minutes videofilm   created and produced by Jochen Schm
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