- Framework for synching social multi-user VR activities
- made for virtual production meetings and design sprints
- avatars, room selection, voice chat, object handling
- based on Unity with networking components
- crossplay for PCVR and Quest; PSVR in preparation
- preliminary work for Anotherland VR Multiplayer mode
- customizable game avatars and world selection
- networked interactions, animations, physics
- work in progress