Multi-User VR (2020)

  • Framework for synching social multi-user VR activities
  • made for virtual production meetings and design sprints
  • avatars, room selection, voice chat, object handling
  • based on Unity with networking components
  • crossplay for PCVR and Quest; PSVR in preparation
  • preliminary work for Anotherland VR Multiplayer mode
    • customizable game avatars and world selection
    • networked interactions, animations, physics
    • work in progress