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Multi-User VR (2020)

  • Framework for social multi-user VR activities
  • for virtual meetings and design sprints
  • avatars, rooms, voice chat, object handling
  • based on Unity with networking components
  • crossplay PCVR/Quest; PSVR in preparation
  • preliminary work for Anotherland VR Multiplayer
    • customizable avatars and world selection
    • networked interactions, animations, physics
    • work in progress