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InterfaceDesign

Anotherland VR Expanded (2019)

Engine framework for Virtual Reality game serial proprietary IP and locomotion/embodiment solutions proprietary multi-platform interaction solution (PS4/PC/AIO) Oculus Quest compatible (Android mobile version) PSVR Aim controller add-on (Survival mode) PSVR VirZOOM installation (Fitness mode) protot
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HAL0 VR (2019)

Demo app for Amazon Sumerian AR/VR Hackathon applies chatbots and Machine Learning (Polly, Lex) in VR applies video playback features in VR screen mode and VR modes (teleport, click/grab) for Oculus Rift CV1 with Touch, Oculus Go with remote concept based on Skinner box for AI environment mirrors 20
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VR Service Bots (2018)

App snippets for Amazon Sumerian AR/VR Hackathon applies chatbots (Polly) and Machine Learning (Lex) in VR applies Text-to-Speech, Speech-to-Speech communication pre-established characters, customizable behaviours interaction scenarios of booking procedures realized with Sumarian engine on AWS and W
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Anotherland VR (2017)

Prototyping for Virtual Reality game serial made for high-end home entertainment platforms sitting / standing / room-scale modes Oculus Rift CV1 (HTC Vive compatible) PlayStation VR Microsoft Windows Mixed Reality prototyped in Unity3D proprietary IP and locomotion/embodiment solutions exclusive foc
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Kinect Online Training (2012)

  Xbox Online Dance School   Application for Xbox Kinect Services Teaching device for online dance courses using motion sensor technology and pattern recognition Community platform on a subscription basis Local dance school installations and online network courses   developed basic co
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Interactive Cinema Platform (2002-2010)

  Digital Event Design for Digital Cinema Networks   Research & development of a variable interface platform for digital cinemas Audience can use several interfaces to interact with the digital screening Content development for interactive storytelling, gaming and edutainment events Pr
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Coca-Cola PoS Network (1996)

Networked Training Simulator for Location Based Marketing low-tech display system connected to a high-tech simulation distributor providing virtual reality supermarket databases for in-house marketing training simulation of various types of supermarkets and sales points for marketing strategies data
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Olympia Box (1996)

Public viewing of sponsored Olympic sport events four huge video screens, 360° projection, interaction with joystick and touchscreen internet information on Olympic Games during live broadcasting events children’s game shows with virtual live characters multi-vision films on fours surrounding
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The Rebody, a Cyberdrama (1993)

Virtual Reality Performance based on the use of virtual reality combining live action with real-time animation can be realized as an interactive theatre show as a videogame as a film as a television show transmedia concept realized as a 13 minutes videofilm   created and produced by Jochen Schm
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Operation Osiris (1993), Virtual Reality Installation

Basic Research Artwork 3D puzzle of a human figure in a virtual reality world test environment for use of goggles and gloves player can change the positions of models and grab them like objects in the real world player also can be inside the mummy or put its head on his own, like a virtual second bo
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