Virtual Reality Testbed (2014)
- Feasibility Testing of consumer VR systems
- Cardboard VR (Mobile)
- Oculus Rift DK2 (PC)
- Project Morpheus (PS4)
- Game Engines: Unity3D, Unreal, Phyre
- testing scenarios for frame rates, tracking, reflection mapping, lighting
- interaction tests with gamepad, keyboard, Move controller, Motion Leap
- conceptual tests for player representation, space orientation, collision detection