logo

Into the Matterverse at IFA 2022

IFA came back to life in 2022 on the Berlin fair ground after a cancellation in 2021 and a digital edition in 2020. The pandemic worries now make way for other critical developments in global trade reorganization. The fair ground was not as busy as in pre-pandemic years, although the program made qu
Read More

Gamescom 2022 counters the Fearture

The reenactment program of the world’s most popular game event was surprisingly complete in comparison to the original editions before the pandemic break. Gamescom 2022 warmed up with the developer conference Devcom, launched as a business event on media day with the Opening Night Live Show, r
Read More

Devcom 2022 respawns in hybridity

Hybridity makes it possible to seamlessly slide from virtual into real presence and vice versa. My embarking at this year’s Devcom gave a perfect example: I started the developer’s conference on the virtual platform while sitting in a train to Cologne. Upon my arrival at the conference&#
Read More

SIGGRAPH 2022 gets real (again)

After two virtual issues, SIGGRAPH went back to reality in Vancouver this year with a hybrid edition. The Vancouver event reconnected to the pre-pandemic traditional show formats. The online edition focused on the tracks with proven broadcast eligibility throughout the pandemic period. Especially, t
Read More

Dead Space dominates Not-E3 Void

Last year’s digital E3 accumulated a collection of streamed video game publications to conserve the annual presentation window through pandemic conditions. This year, the publisher streams spoke for themselves without the support of an overarching business platform. The promotion cycle could b
Read More

Half-Live: A Maze 2022

Berlin’s annual art festival for indie games and playful media came back in a triple package this year: lectures and workshops were accessible online in streams and on meeting platforms, the game exposition could be visited with your flamingo avatar in the multiplayer online world of A Maze Sp
Read More

FOMO in the Localverse of GDC 2022

‘Fear of missing out’ is a habitual feeling at the annual Game Developer Conference, with all the many parallel tracks of exciting topics. But this year’s GDC was especially fearful due to the scheduling in a hybrid format. After last year’s digital edition, GDC 2022 went bac
Read More

Metamongers at DEW 2022 and GamesBeat Summit

The Metaverse trope continues to keep online media conventions busy with mapping uncharted territories that lay mysteriously hidden beyond cryptic layers of clouds – mostly tag clouds, actually. The Digital Entertainment Week in Los Angeles assumed the next bold rush in the realms of Southern
Read More

A displacement of trade events at CES 2022

CES took place in Las Vegas again this year, although in a diminished form due to recurring pandemic conditions. The trade show was broadcasted online in a parallel streaming event. Daily b-roll videos documented the activities on the trade floor. But everything taking place at the trade event point
Read More

SIGGRAPH Asia 2021 enters the Game Space

This year’s SIGGRAPH Asia took place in Tokyo and online, adding a new program track for games to the scientific and cultural agenda. While the American mother event traditionally focuses heavily on CGI in film and screen productions, the Asian offspring now levels up CGI developments in inter
Read More