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Physical AI goes local at IFA 2026

IFA 2026 took place in a consumer tech market that is growing in value terms, yet shaped by cautious spending, longer replacement cycles, and higher expectations for the practical utility of new devices. The global market is expected to reach around USD 1.4 trillion in 2026, while 56 percent of cons
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Crossplay Cosmetics at Gamescom 2026

Gamescom 2026 in Cologne was an event of contrasts. With 368,000 visitors and 1,743 exhibitors from 66 countries, the trade fair broke records – yet key industry players were absent. While the halls were packed, visitors searched in vain for booths from Sony (PSVR2), Meta (Quest), or Rockstar Games
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Convergent Logistics at SIGGRAPH 2026

The 53rd SIGGRAPH conference presented the theme “In-Betweens” in its Art Gallery program — a motto that can also be read metaphorically as capturing the growing cross-connections across the entire conference program. Overall, the conference showcased fewer groundbreaking novelties than
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Expandable Plays at A Maze./ Berlin 2026

A MAZE. 2026 once again expanded its vibrant platform for games, art, XR, and digital performance, growing the physical festival in Berlin-Wedding beyond a single site into a wider urban network and creating a connected cultural space for experimental media. Looking back at its 15th edition, the fes
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Hannover Messe 2026 in Dual-Use Mode

The Hannover Messe 2026 remains a central meeting point for industrial transformation – but it is increasingly emerging as a forum for concrete implementation, not just for future visions. While earlier editions still focused strongly on prototypes and experiments, in 2026 the operational value of t
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XRAI and Agentic Workflows at GTC 2026

Nvidia used GTC 2026 to present itself less as a mere graphics-oriented GPU vendor, but as the architect of a full-stack AI and simulation platform that spans chips, systems, software, and reference ‘AI factories’. This core self-image rigged up on the corporate identity of a ‘
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VR Waiting Games at GDC 2026

The key news from GDC 2026 in San Francisco revolved around a significantly expanded program, new Xbox content, and strong hardware/tech demos centered on displays, AI, and platform tools. Microsoft hosted its own dedicated Xbox Dev Summit at GDC for the first time, including a keynote on the future
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AI-Driven Realities at CES 2026

CES 2026 signals a shift where Extended Reality and Artificial Intelligence form a shared backbone for both consumer and industrial innovation, rather than separate technology tracks. AI becomes the invisible layer that makes XR experiences context‑aware, spatially intelligent and progressively auto
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Unionizing Efforts at UnitedXR 2025

UnitedXR Europe 2025 turned Brussels into a key meeting point for the European XR community in early December 2025. The event marked the first joint edition following the merger of Augmented World Expo (AWE) Europe and Stereopsia, creating a single, large-scale platform that combines conference, exp
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Mindful XR at Games Ground 2025

The third edition of Games Ground in Berlin presented itself in a now seemingly established structure, offering clear orientation through its formats, tracks, and topics. The bisected games festival at Alte Münze – comprising two days of a business conference followed by a public weekend of pl
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