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Amaze 2023 shifts the event horizon

Berlin’s annual festival of playful interactive media got a special spot in this year’s event calendar. While other interactive media events did not make it into 2023, like canceled E3 for professionals or sunken Berlin Games Week for the public, A Maze expanded on several platforms for
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A Recap of Gaming VR at GDC 2023

Pandemic aftermath deflation, consumer price inflation, a looming recession and financial insecurities in tech driven business areas also affect the game industry’s actual development perspectives. The general economic outlook for the industry remains slightly diminished compared to the pandem
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GTC/GDC 2023: It’s a gAIme!

Nvidia‘s virtual conference GTC and the in-person Game Developer Conference in San Francisco ran on separate tracks after two years of crossover presentations on virtual platforms. The technical GTC continued elaborations on digital twins and virtual cooperation mainly in industrial applicatio
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CES 2023 turns into a Prosumer summoning

The annual Consumer Electronic Show returned to Las Vegas in 2023 as a full-fledged trade event. Like before the pandemic, the show floors were crowded with people, booths, and gadgets. Some digital leftovers from the virtual interregnum broadcasted daily events from the show, streamed keynotes and
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A XRmas Carol at Immersive Tech Week 2022

Formerly known as VR Days Europe, the annual European XR convention moved from Amsterdam to Rotterdam under the new title of Immersive Tech Week. The program structure did not change too much. You got the same tracks for lectures and panels, trade exposition, art work installations and special event
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Into the Matterverse at IFA 2022

IFA came back to life in 2022 on the Berlin fair ground after a cancellation in 2021 and a digital edition in 2020. The pandemic worries now make way for other critical developments in global trade reorganization. The fair ground was not as busy as in pre-pandemic years, although the program made qu
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Gamescom 2022 counters the Fearture

The reenactment program of the world’s most popular game event was surprisingly complete in comparison to the original editions before the pandemic break. Gamescom 2022 warmed up with the developer conference Devcom, launched as a business event on media day with the Opening Night Live Show, r
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Devcom 2022 respawns in hybridity

Hybridity makes it possible to seamlessly slide from virtual into real presence and vice versa. My embarking at this year’s Devcom gave a perfect example: I started the developer’s conference on the virtual platform while sitting in a train to Cologne. Upon my arrival at the conference&#
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SIGGRAPH 2022 gets real (again)

After two virtual issues, SIGGRAPH went back to reality in Vancouver this year with a hybrid edition. The Vancouver event reconnected to the pre-pandemic traditional show formats. The online edition focused on the tracks with proven broadcast eligibility throughout the pandemic period. Especially, t
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Dead Space dominates Not-E3 Void

Last year’s digital E3 accumulated a collection of streamed video game publications to conserve the annual presentation window through pandemic conditions. This year, the publisher streams spoke for themselves without the support of an overarching business platform. The promotion cycle could b
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