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Multi-User VR (2020)

Framework for social multi-user VR activities for virtual meetings and design sprints avatars, rooms, voice chat, object handling based on Unity with networking components crossplay PCVR/Quest; PSVR in preparation preliminary work for Anotherland VR Multiplayer customizable avatars and world selecti
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Interactive Cinema Platform (2002-2010)

  Digital Event Design for Digital Cinema Networks   Research & development of a variable interface platform for digital cinemas Audience can use several interfaces to interact with the digital screening Content development for interactive storytelling, gaming and edutainment events Pr
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Knowledge Center United Arab Emirates (2000)

Convergent Science Center High tech library and public database hub Surround cinema, cross-media, mobile media Personalized librarian agents Themed Knowledge areas presented at WorldExpo 2000 by Bertelsmann AG   developed outline for digital event program consulted master planning for theme are
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Der Traum vom Sehen (1997)

Virtual Exposition Design integration of VRML multi-user online worlds with virtual set broadcasting technology first preview for a big exhibition about the history of television in 1997 and 1998 VRML world was combined with a virtual set so that avatars could chat live and online with a human prese
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Olympia Box (1996)

Public viewing of sponsored Olympic sport events four huge video screens, 360° projection, interaction with joystick and touchscreen internet information on Olympic Games during live broadcasting events children’s game shows with virtual live characters multi-vision films on fours surrounding
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Light in Whales (1992)

  Ambient Computeranimation of Lyonel Feininger’s world Symbolic world of primitive objects and colorful light animations Simulation of an artificial landscape in the poetic style of Lyonel Feininger Sound garden of echos and whale singing Video looping endlessly in a 360° surround projec
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