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Generative Natural History VR (2023)

Prototyping for Virtual Reality serious game serial for mobile VR platforms, LBE edutainment, schools licensed IP with unique spacetime travelling features sitting / standing / room-scale modes prototyped in Unity3D on Pico4 and Meta Quest entirely remote production pipeline exclusive focus on VR de
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HAL0 VR (2019)

Demo app for Amazon Sumerian AR/VR Hackathon applies chatbots and Machine Learning (Polly, Lex) in VR applies video playback features in VR screen mode and VR modes (teleport, click/grab) for Oculus Rift CV1 with Touch, Oculus Go with remote concept based on Skinner box for AI environment mirrors 20
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Interactive Cinema Platform (2002-2010)

  Digital Event Design for Digital Cinema Networks   Research & development of a variable interface platform for digital cinemas Audience can use several interfaces to interact with the digital screening Content development for interactive storytelling, gaming and edutainment events Pr
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Knowledge Center United Arab Emirates (2000)

Convergent Science Center High tech library and public database hub Surround cinema, cross-media, mobile media Personalized librarian agents Themed Knowledge areas presented at WorldExpo 2000 by Bertelsmann AG   developed outline for digital event program consulted master planning for theme are
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Project Busena (1998), Virtual Idol

Virtual Pop Band Promotion global strategy for classical pop band promotion, new media promotion and hybrid reality promotion special focus on real-time technologies for live concerts and TV performances   signed international partnership contracts (technical, promotion, content) supervised the
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Der Traum vom Sehen (1997)

Virtual Exposition Design integration of VRML multi-user online worlds with virtual set broadcasting technology first preview for a big exhibition about the history of television in 1997 and 1998 VRML world was combined with a virtual set so that avatars could chat live and online with a human prese
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Coca-Cola Kick-Off Events (1996)

Product kick-offs, in-house presentations and event roadshows shows took place on several parallel screens in multiplex theatres or big conference halls virtual live characters with human actors live on stage character design based on original Coca-Cola Sun transformed into 3D animation virtual sett
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Cherry Coke Kick-Off (1996)

Product kick-offs, in-house presentations and event roadshows virtual settings for a Cherry Coke world simulation the transformable character embodies claim of product ‘difference’ designed original character exclusively for Germany/Europe   concept design realization project manage
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The Rebody, a Cyberdrama (1993)

Virtual Reality Performance based on the use of virtual reality combining live action with real-time animation can be realized as an interactive theatre show as a videogame as a film as a television show transmedia concept realized as a 13 minutes videofilm   created and produced by Jochen Schm
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Operation Osiris (1993), Virtual Reality Installation

Basic Research Artwork 3D puzzle of a human figure in a virtual reality world test environment for use of goggles and gloves player can change the positions of models and grab them like objects in the real world player also can be inside the mummy or put its head on his own, like a virtual second bo
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