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Science&Development

Generative Natural History VR (2023)

Prototyping for Virtual Reality serious game serial for mobile VR platforms, LBE edutainment, schools licensed IP with unique spacetime travelling features sitting / standing / room-scale modes prototyped in Unity3D on Pico4 and Meta Quest entirely remote production pipeline exclusive focus on VR de
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Remote MoCap Production (2021)

Testbed for remote motion capturing online production with real-time animations replacement for on-site studio production based on Unity with ML and AI services Unreal with Metahumans in preparation remote pipeline for Anotherland VR serial individual and group interactions indoor and outdoor captur
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Multi-User VR (2020)

Framework for social multi-user VR activities for virtual meetings and design sprints avatars, rooms, voice chat, object handling based on Unity with networking components crossplay PCVR/Quest; PSVR in preparation preliminary work for Anotherland VR Multiplayer customizable avatars and world selecti
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Virtual Reality Testbed (2014)

Feasibility Testing of consumer VR systems Cardboard VR (Mobile) Oculus Rift DK2 (PC) Project Morpheus (PS4) Game Engines: Unity3D, Unreal, Phyre testing scenarios for frame rates, tracking, reflection mapping, lighting interaction tests with gamepad, keyboard, Move controller, Motion Leap conceptua
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Kinect Bodytracking (2013)

Feasibility Testing for Motion Capture Kinect for Windows SDK for body tracking Faceshift for face tracking test sequences for lip-syncing in animations, games and VR testbed for tracking problems with eyewear (glasses)  
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Interactive Cinema Platform (2002-2010)

  Digital Event Design for Digital Cinema Networks   Research & development of a variable interface platform for digital cinemas Audience can use several interfaces to interact with the digital screening Content development for interactive storytelling, gaming and edutainment events Pr
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Magicster Avatar Project (2001)

Avatar Research Project scanning booth for avatar generation online distribution and online chat rooms focus on artificial intelligence and character animation application for interactive entertainment in online games and theme park installations (Millennium Dome, London)   project management, 
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Knowledge Center United Arab Emirates (2000)

Convergent Science Center High tech library and public database hub Surround cinema, cross-media, mobile media Personalized librarian agents Themed Knowledge areas presented at WorldExpo 2000 by Bertelsmann AG   developed outline for digital event program consulted master planning for theme are
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Operation Osiris (1993), Virtual Reality Installation

Basic Research Artwork 3D puzzle of a human figure in a virtual reality world test environment for use of goggles and gloves player can change the positions of models and grab them like objects in the real world player also can be inside the mummy or put its head on his own, like a virtual second bo
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