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Interactive Cinema Platform (2002-2010)

  Digital Event Design for Digital Cinema Networks   Research & development of a variable interface platform for digital cinemas Audience can use several interfaces to interact with the digital screening Content development for interactive storytelling, gaming and edutainment events Pr
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Project Busena (1998), Virtual Idol

Virtual Pop Band Promotion global strategy for classical pop band promotion, new media promotion and hybrid reality promotion special focus on real-time technologies for live concerts and TV performances   signed international partnership contracts (technical, promotion, content) supervised the
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Coca-Cola Kick-Off Events (1996)

Product kick-offs, in-house presentations and event roadshows shows took place on several parallel screens in multiplex theatres or big conference halls virtual live characters with human actors live on stage character design based on original Coca-Cola Sun transformed into 3D animation virtual sett
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Cherry Coke Kick-Off (1996)

Product kick-offs, in-house presentations and event roadshows virtual settings for a Cherry Coke world simulation the transformable character embodies claim of product ‘difference’ designed original character exclusively for Germany/Europe   concept design realization project manage
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Tagesschau Nachtmagazin (1994)

Electronic Set Design first time on television a live program in a completely virtual environment 3 pilots of Germany’s most popular news show (30 minutes each)   electronic stage design, built all 3D environments press and reviews see here
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Bausteine der Demokratie (1994)

Edutainment TV Series 13 episodes, each 5 minutes long animated illustrations of democratic principles comprehensive character library representing social groups compositing with real action and real settings   design and modelling of all characters built up a model library supervised motion ca
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The Rebody, a Cyberdrama (1993)

Virtual Reality Performance based on the use of virtual reality combining live action with real-time animation can be realized as an interactive theatre show as a videogame as a film as a television show transmedia concept realized as a 13 minutes videofilm   created and produced by Jochen Schm
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Operation Osiris (1993), Virtual Reality Installation

Basic Research Artwork 3D puzzle of a human figure in a virtual reality world test environment for use of goggles and gloves player can change the positions of models and grab them like objects in the real world player also can be inside the mummy or put its head on his own, like a virtual second bo
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Titanic (1992), Virtual Stage Design

Stage Projection for Dance Theater Performance animations on film, rear projection on stage screen performed by the Belgian dance group PLAN K general stage design was made by the Italian video artist Fabrizio Plessi I designed and realized one complete scene of the play   performed at the Worl
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Kunstherzwerk (1991)

Art Computervideo on Bauhaus Philosophy principle elements of Oskar Schlemmer’s essay ‘Mensch und Kunstfigur’ from 1925 are combined with ‘The unanswered question’ by Charles Ives from 1906 music video for modernist philosophy on man, space and time several prizes on vi
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