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VirtualWorlds

Generative Natural History VR (2023)

Prototyping for Virtual Reality serious game serial for mobile VR platforms, LBE edutainment, schools licensed IP with unique spacetime travelling features sitting / standing / room-scale modes prototyped in Unity3D on Pico4 and Meta Quest entirely remote production pipeline exclusive focus on VR de
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Anotherland VR Showcase (2022)

Engine framework for Virtual Reality game serial proprietary IP and locomotion/embodiment solutions vertical slice for on-site demonstration on Pico4 video documentation on gameplay and project design proprietary multi-platform interaction solution (PS4/PC/AIO) Meta Quest compatible (Android mobile
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Multi-User VR (2020)

Framework for social multi-user VR activities for virtual meetings and design sprints avatars, rooms, voice chat, object handling based on Unity with networking components crossplay PCVR/Quest; PSVR in preparation preliminary work for Anotherland VR Multiplayer customizable avatars and world selecti
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Anotherland VR Expanded (2019)

Engine framework for Virtual Reality game serial proprietary IP and locomotion/embodiment solutions proprietary multi-platform interaction solution (PS4/PC/AIO) Oculus Quest compatible (Android mobile version) PSVR Aim controller add-on (Survival mode) PSVR VirZOOM installation (Fitness mode) protot
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Anotherland VR (2017)

Prototyping for Virtual Reality game serial made for high-end home entertainment platforms sitting / standing / room-scale modes Oculus Rift CV1 (HTC Vive compatible) PlayStation VR Microsoft Windows Mixed Reality prototyped in Unity3D proprietary IP and locomotion/embodiment solutions exclusive foc
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Virtual Reality Testbed (2014)

Feasibility Testing of consumer VR systems Cardboard VR (Mobile) Oculus Rift DK2 (PC) Project Morpheus (PS4) Game Engines: Unity3D, Unreal, Phyre testing scenarios for frame rates, tracking, reflection mapping, lighting interaction tests with gamepad, keyboard, Move controller, Motion Leap conceptua
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Interactive Cinema Platform (2002-2010)

  Digital Event Design for Digital Cinema Networks   Research & development of a variable interface platform for digital cinemas Audience can use several interfaces to interact with the digital screening Content development for interactive storytelling, gaming and edutainment events Pr
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Magicster Avatar Project (2001)

Avatar Research Project scanning booth for avatar generation online distribution and online chat rooms focus on artificial intelligence and character animation application for interactive entertainment in online games and theme park installations (Millennium Dome, London)   project management, 
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Virtual Storyteller (2000)

Convergent Oriental Theme Character produced for video, film, multimedia, database management and live event focused on an Arabian audience based on ‘Arabian Nights’ Arabic, English, German version   concept design production directing
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Olympia Box (1996)

Public viewing of sponsored Olympic sport events four huge video screens, 360° projection, interaction with joystick and touchscreen internet information on Olympic Games during live broadcasting events children’s game shows with virtual live characters multi-vision films on fours surrounding
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