Jochen Schmidt
Digital Event Designer, based in Berlin.
Studies in comparative literature, media design and computer graphics in Berlin, Paris, Madrid, Cologne and New York.
After the realization of multimedia theatre shows, namely with Robert Wilson and Fabrizio Plessi, development of real-time animation applications like the virtual studio (EU consortium 1994), CAVE (Coca-Cola marketing events 1995-1997), virtual characters (Japan, Korea, Taiwan 1998-1999), theme park shows (World Expo 2000, Bertelsmann Science Center 2001) and rich media developments.
Between 2003 and 2008 researcher, producer and consultant in the domain of digital cinema developments, mainly in cooperation with Fraunhofer Gesellschaft to establish interfaces and interactive narration models for alternative content events.
2009-2010 in the People’s Republic of China with the EU-China Management Exchange Training Program METP, including workshops in Chinese language and business education at UIBE Beijing and CEIBS Shanghai, and market research activities for digital cinema developments in East Asia.
Participated largely in MOOC developments and online learning courses between 2012 and 2015; also accompanying start-up businesses for interactive online edutainment and serious games.
Since 2015 developing Virtual Reality applications for home entertainment platforms in cooperation with Sony, Microsoft, Oculus and Chinese partners.
Member of the Industrial Advisory Board of the International Conference on Entertainment Computing (ICEC); Member of the organizing committee for Alcatel Foundation’s NMI conference. Evaluation of new media developments for the EU CORDIS program. Member of the European Chinese Management Association EUCMA. Licensed developer for all major VR home entertainment platforms (PlayStation, HTC Vive, Oculus Rift and Windows Mixed Reality). Oculus Start participant and member of the International Game Developers Association IGDA (ARVR Chapter).
Production Experiences
- since 2015 Business Development for Consumer VR in Berlin
- 2011-2014 Consultant producer for online edutainment in Berlin
- 2009-2010 Participant EU-China METP in Beijing
- 2003-2009 Digital event designer for alternative content in Berlin
- 2000-2002 Special events at World Expo and Millennium Dome
- 1998-1999 International producer for virtual idols in Tokyo/Taipei
- 1995 -1997 Project manager for marketing events in Berlin
- 1994 Animation supervisor for TV productions in Hamburg
- 1992-1993 Science artist at FhG/GMD in St.Augustin
- 1991-1993 Teacher for 3D-animation at KHM in Cologne
- 1990 Assistant director for Robert Wilson at the Schauspiel Frankfurt
Advanced Training
- 2023 Udemy Design in the AI Era
- 2020 Udemy Multiplayer VR Development
- 2018 Amazon Sumerian AR/VR Hackathon
- 2017 Sony SIEE PlayStation DevCon, London
- 2014 World Economic Forum Technology Outlook
- 2013 Wharton Business School MBA Foundation Series
- 2012-2014 MOOCs and Online Learning see here
- 2009-2010 Chinese language course UIBE, Beijing
- 2009 Chinese Business Workshop CEIBS, Shanghai
- 2007-2008 IBB-TCC Start-up business training
- 1998-1999 Japanese language course in Tokyo
- speaks German, English, French, Spanish
- Japanese and Mandarin on a conversational level
Education
- 1993 Diploma for audiovisual media in Cologne with Bernd Girod
- 1990-1993 Postgraduate studies in media design and computer graphics at the Academy of Media Arts in Cologne
- 1991 Scholarship (DAAD) for Columbia University, NYC
- 1989 Studies at the video school Metropolis in Madrid
- 1988 Master degree M.A. in Berlin
- 1985-1986 Literature comparée at Université de la Sorbonne Paris
- 1982-1987 Studies in comparative literature at Freie Universität Berlin
Start-up Projects 2003-2020
- 2020 –
VR Multiplayer Online Events (Quest, PCVR)
- 2016 – 2019
Virtual Reality Prototyping (Oculus Rift, PSVR, MSMR)
- 2014 – 2015
Virtual Reality Testbeds (Mobile, Oculus Rift)
- 2011-2013
Serious Online Games (Kinect project)
- 2009-2010
Market research interactive entertainment in China
- 2004-2009
Interactive Digital Cinema (Tech platform and content)
- 2003
Expressive Performance Space (LBE/Online Game)
- 2020 –
Commercial Projects 1994-2002
- 2002
LBE Aquarium attraction (Cross-media Promotion)
- 2001
Knowledge Center (Convergent Media)
Magicster (Avatar Research Project)
- 2000
Virtual Storyteller (World Expo 2000 event)
- 1998-1999
Bravo Extra (TV special on virtual stars)
Project Busena (Virtual Pop Band Promotion)
- 1997
Intelligent Games! (AI Marketing Campaign)
Real-time TV (VRML Broadcasting Set)
Microsoft CeBIT (Interactive character show)
- 1996
Olympiabox Berlin (CAVE installation)
Coca-Cola PoS (Multimedia Network System)
Coca-Cola Virtual Supermarket (VR Training)
Cherry Coke Marketing Events (Virtual Theater Shows)
- 1995
Virtual Art Gallery (Free space VR)
Coca-Cola Marketing Events (Virtual Theater Show)
TV Dwarf (Virtual host for TV shows)
- 1994
Bausteine der Demokratie (TV Edutainment series)
ARD Nachtmagazin (Virtual Studio TV news)
- 2002
Art and Research Projects 1990-1993
- 1993
The Rebody (Cyberdrama)
Operation Osiris (Virtual Reality Game)
A Vision of Virtuality (Science video)
Light in Whales (Computer animation)
- 1992
Visualization in an Environment of massively parallel computers (Science video)
Titanic (Stage design for a dance theatre)
Der Begegner (Holographic sculpture)
- 1990-1991
Kunstherzwerk (Computer video)
Bunter Hund (16mm film)
- 1993