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EventDesign

Interactive Cinema Platform (2002-2010)

  Digital Event Design for Digital Cinema Networks   Research & development of a variable interface platform for digital cinemas Audience can use several interfaces to interact with the digital screening Content development for interactive storytelling, gaming and edutainment events Pr
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TV Dwarf (1995)

Interactive Television Presentator artificial showmaster for live broadcasting animated by means of performance animation live communication with TV spectators calling in   character creation designed and modeled the puppet directed the performance
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Knowledge Center United Arab Emirates (2000)

Convergent Science Center High tech library and public database hub Surround cinema, cross media, mobile media Personalized librarian agents Themed Knowledge areas presented at WorldExpo 2000 by Bertelsmann AG   developed outline for digital event program consulted masterplanning for theme area
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Coca-Cola Kick-Off Events (1996)

Product kick offs, inhouse presentations and event road shows shows took place on several parallel screens in multiplex theatres or big conference halls virtual live characters with human actors live on stage character design based on original Coca-Cola Sun transformed into 3D animation virtual sett
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Cherry Coke Kick-Off (1996)

Product kick offs, inhouse presentations and event road shows virtual settings for a Cherry Coke world simulation transformable character embodies claim of product ‘difference’ designed original character exclusively for Germany/Europe   concept design realization project management
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Virtual Storyteller (2000)

Convergent Oriental Theme Character produced for video, film, multimedia, database management and live event focused on an Arabian audience based on ‘Arabian Nights’ Arabic, English, German version   concept design production directing
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Project Busena (1998), Virtual Idol

Virtual Pop Band Promotion global strategy for classical pop band promotion, new media promotion and vireality promotion special focus on real-time technologies for live concerts and TV performances   signed international partnership contracts (technical, promotion, content) supervised the loca
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Olympia Box (1996)

Public viewing of sponsored Olympic sport events four huge video screens, 360° projection, interaction with joystick and touchscreen internet informations on Olympic Games during live broadcasting events children’s gameshows with virtual live characters multivision films on fours surrounding s
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Der Traum vom Sehen (1997)

Virtual Exposition Design integration of VRML multi-user online worlds with virtual set broadcasting technology first preview for a big exhibition about the history of television in 1997 and 1998 VRML world was combined with a virtual set so that avatars could chat live and online with a human prese
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