VR goes to market at Gamescom 2015

Virtual Reality was one of the main topics during Cologne’s game festivities around Gamescom 2015. GDC Europe and Respawn Conference laid the ground with making-of and how-to lectures for developers covering general introductions into VR, design and interaction issues, system architecture and rendering tools. And then Gamescom’s trade show and business area lined up all major VR companies with impressive
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Immersion into FMX 2015

‘Immersion’ was one of the main topics of this year’s 20th-anniversary edition of FMX in Stuttgart, an annual lineup of selected SIGGRAPH lectures and special effect trends in film and interactive entertainment industry. Like in the two decades before, this year’s lineup of big brand companies, premium film productions and visionary academia was once again well-composed and most impressive. Bu
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VR at Berlin Games Week 2015

The 2015 edition of Berlin Gamesweek showed that Virtual Reality continues to be a hot area of innovation for the game industry. VR was one of the main topics at the developer conference Quo Vadis, there was a strong lineup of VR showcases at the indie game festival A Maze, and the popular Gamefest even offered first-hand VR workshop experiences for the public. Quo Vadis Virtual Reality? The developer conference pres
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Sony’s VR Project Morpheus at Quo Vadis Conference 2014

Sony Development Services Europe presented some more details on their upcoming new VR features for PlayStation4 at the Quo Vadis Game Developer Conference during the International Games Week in Berlin. The presentation focused on general design strategies for future VR developments without specifying the time frame for consumer product release. Sony tries to prepare traditional game developers for a new platform expe
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