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Augmenting Realities at AWE 2016 Europe

The European edition of the Augmented World Expo AWE took place for the first time in Berlin in October 2016 to establish a meeting place for AR, VR and Wearable Technology innovators and a showcase of their actual products in these areas. The exposition lined up a great variety of activities from established hardware manufacturers and research centers to upcoming start-ups and full-service agencies, all dedicated to
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Mixed Realities at IFA 2016

Besides UHD and HDR television and smart home applications, Virtual Reality was a major trend at this year’s IFA in Berlin. You could visit all major players in consumer VR on the show floor, see a lot of VR marketing events at individual booths, listen to hardware manufacturer’s keynote speeches on VR or attend lectures and panels on the subject at the IFA summit. Two main insights were striking out for
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Half-Life VR at Gamescom 2016

This year 2016 is supposed to become the launching window for market-ready VR systems, and the game industry’s biggest event show got ready for window dressing just in time. Together with the Game Developer Conference Europe and the Indie game gathering Respawn, Gamescom 2016 provided an overview on VR’s actual market standings and future preparations: Sony’s PlayStation VR went life at the trade sh
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Watch me on German News TV @ Gamescom

I got caught by a TV news team during my visit at the PlayStation VR booth on Gamescom’s trade visitor’s day, right after plugging out  of the stunning Batman VR experience. Watch my enthusiasm here: This short interview is part of a news report from German TV station ZDF broadcasted in their daily news shows throughout the day. You can watch it here in the archives: ZDF Mittagsmagazin Aug 17, 2016 ZDF He
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VR’s Long Tail at Berlin Gamesweek 2016

This year’s International Gamesweek Berlin established Virtual Reality as one of the main topics for the professional gaming platforms as well as for the consumer and education gaming activities. Quo VRadis Berlin? The game developer conference QUO VADIS dedicated a whole presentation streamline to VR topics, avoiding last year’s parallel sessions by means of audio headset channelling. Whereas last year&#
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VR for daily use at IFA 2015

This year’s IFA presented only a few novelties in the show’s main theme area of television and home entertainment appliances: flat screens start to compete with computers for smart home dominance now; the health and fitness sector gets digital with wearables on a large scale, and Virtual Reality may offer everyday usefulness besides gaming applications. In comparison to this year’s bigger gaming eve
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VR goes to market at Gamescom 2015

Virtual Reality was one of the main topics during Cologne’s game festivities around Gamescom 2015. GDC Europe and Respawn Conference laid the ground with making-of and how-to lectures for developers covering general introductions into VR, design and interaction issues, system architecture and rendering tools. And then Gamescom’s trade show and business area lined up all major VR companies with impressive
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Immersion into FMX 2015

‘Immersion’ was one of the main topics of this year’s 20th-anniversary edition of FMX in Stuttgart, an annual lineup of selected SIGGRAPH lectures and special effect trends in film and interactive entertainment industry. Like in the two decades before, this year’s lineup of big brand companies, premium film productions and visionary academia was once again well-composed and most impressive. Bu
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VR at Berlin Games Week 2015

The 2015 edition of Berlin Gamesweek showed that Virtual Reality continues to be a hot area of innovation for the game industry. VR was one of the main topics at the developer conference Quo Vadis, there was a strong lineup of VR showcases at the indie game festival A Maze, and the popular Gamefest even offered first-hand VR workshop experiences for the public. Quo Vadis Virtual Reality? The developer conference pres
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