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FOMO in the Localverse of GDC 2022

‘Fear of missing out’ is a habitual feeling at the annual Game Developer Conference, with all the many parallel tracks of exciting topics. But this year’s GDC was especially fearful due to the scheduling in a hybrid format. After last year’s digital edition, GDC 2022 went bac
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Metamongers at DEW 2022 and GamesBeat Summit

The Metaverse trope continues to keep online media conventions busy with mapping uncharted territories that lay mysteriously hidden beyond cryptic layers of clouds – mostly tag clouds, actually. The Digital Entertainment Week in Los Angeles assumed the next bold rush in the realms of Southern
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A displacement of trade events at CES 2022

CES took place in Las Vegas again this year, although in a diminished form due to recurring pandemic conditions. The trade show was broadcasted online in a parallel streaming event. Daily b-roll videos documented the activities on the trade floor. But everything taking place at the trade event point
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SIGGRAPH Asia 2021 enters the Game Space

This year’s SIGGRAPH Asia took place in Tokyo and online, adding a new program track for games to the scientific and cultural agenda. While the American mother event traditionally focuses heavily on CGI in film and screen productions, the Asian offspring now levels up CGI developments in inter
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Tales from the Loop at VR Days Europe 2021

After the fully virtual conference in 2020, VR Days Europe wanted to get a foot back into reality by organizing the 2021 edition as a hybrid experience on site in Amsterdam, online and in 20 international locations with satellite events. Right on the first day of the conference, the Netherlands need
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Metatales from the Cryptoverse

The period of time between Halloween and Thanksgiving is a particularly busy one with media conferences: GamesBeat Summit Next, PocketGamersConnect, BeyondGames and WhiteNights Seattle followed each other in close succession. They all played tricks and treats with the season’s buzzwords ‘
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Virtual Beings and Societies Summit 2021

The presentation framework of the two days streaming event on virtual beings and societies was quite original, despite being an obvious choice for this topic: the entire convention was presented on virtual multiplayer platforms. Fable Studio‘s Edward Saatchi was hopping from one social event p
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Gamescom 2021 on the road to hybridity

Forced to continue an online presence for another year, Gamescom 2021 once again became a streaming event for trailer promotion. The business part was skipped entirely and moved to Devcom. The show nevertheless presented some interesting shifts in perception for a possible development of game promot
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Economizing on GameVR at Devcom 2021

This year’s digital edition of Devcom moved from the habitual by-programming spot for Gamescom to the center stage, at least for game industry relevance. Not only lasted the convention longer than the more popular trade show, it also pictured a more accurate state of play, and it cared about V
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Virtual SIGGRAPH’s Flying Circus

SIGGRAPH, the premier conference on computer graphics, went virtual again this year. The online hub was organized like last year‘s virtual conference with a large part of on-demand lectures and papers, centered around a full week of live presentations and panel discussions. The online event fo
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