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Entertainment&Marketing

Anotherland VR Showcase (2022)

Engine framework for Virtual Reality game serial proprietary IP and locomotion/embodiment solutions vertical slice for on-site demonstration on Pico4 video documentation on gameplay and project design proprietary multi-platform interaction solution (PS4/PC/AIO) Meta Quest compatible (Android mobile
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Multi-User VR (2020)

Framework for social multi-user VR activities for virtual meetings and design sprints avatars, rooms, voice chat, object handling based on Unity with networking components crossplay PCVR/Quest; PSVR in preparation preliminary work for Anotherland VR Multiplayer customizable avatars and world selecti
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Anotherland VR Expanded (2019)

Engine framework for Virtual Reality game serial proprietary IP and locomotion/embodiment solutions proprietary multi-platform interaction solution (PS4/PC/AIO) Oculus Quest compatible (Android mobile version) PSVR Aim controller add-on (Survival mode) PSVR VirZOOM installation (Fitness mode) protot
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HAL0 VR (2019)

Demo app for Amazon Sumerian AR/VR Hackathon applies chatbots and Machine Learning (Polly, Lex) in VR applies video playback features in VR screen mode and VR modes (teleport, click/grab) for Oculus Rift CV1 with Touch, Oculus Go with remote concept based on Skinner box for AI environment mirrors 20
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VR Service Bots (2018)

App snippets for Amazon Sumerian AR/VR Hackathon applies chatbots (Polly) and Machine Learning (Lex) in VR applies Text-to-Speech, Speech-to-Speech communication pre-established characters, customizable behaviours interaction scenarios of booking procedures realized with Sumarian engine on AWS and W
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Anotherland VR (2017)

Prototyping for Virtual Reality game serial made for high-end home entertainment platforms sitting / standing / room-scale modes Oculus Rift CV1 (HTC Vive compatible) PlayStation VR Microsoft Windows Mixed Reality prototyped in Unity3D proprietary IP and locomotion/embodiment solutions exclusive foc
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Kinect Online Training (2012)

  Xbox Online Dance School   Application for Xbox Kinect Services Teaching device for online dance courses using motion sensor technology and pattern recognition Community platform on a subscription basis Local dance school installations and online network courses   developed basic co
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Interactive Cinema Platform (2002-2010)

  Digital Event Design for Digital Cinema Networks   Research & development of a variable interface platform for digital cinemas Audience can use several interfaces to interact with the digital screening Content development for interactive storytelling, gaming and edutainment events Pr
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Magicster Avatar Project (2001)

Avatar Research Project scanning booth for avatar generation online distribution and online chat rooms focus on artificial intelligence and character animation application for interactive entertainment in online games and theme park installations (Millennium Dome, London)   project management, 
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Knowledge Center United Arab Emirates (2000)

Convergent Science Center High tech library and public database hub Surround cinema, cross-media, mobile media Personalized librarian agents Themed Knowledge areas presented at WorldExpo 2000 by Bertelsmann AG   developed outline for digital event program consulted master planning for theme are
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