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Entertainment&Marketing

Project Busena (1998), Virtual Idol

Virtual Pop Band Promotion global strategy for classical pop band promotion, new media promotion and hybrid reality promotion special focus on real-time technologies for live concerts and TV performances   signed international partnership contracts (technical, promotion, content) supervised the
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Der Traum vom Sehen (1997)

Virtual Exposition Design integration of VRML multi-user online worlds with virtual set broadcasting technology first preview for a big exhibition about the history of television in 1997 and 1998 VRML world was combined with a virtual set so that avatars could chat live and online with a human prese
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Coca-Cola PoS Network (1996)

Networked Training Simulator for Location Based Marketing low-tech display system connected to a high-tech simulation distributor providing virtual reality supermarket databases for in-house marketing training simulation of various types of supermarkets and sales points for marketing strategies data
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Olympia Box (1996)

Public viewing of sponsored Olympic sport events four huge video screens, 360° projection, interaction with joystick and touchscreen internet information on Olympic Games during live broadcasting events children’s game shows with virtual live characters multi-vision films on fours surrounding
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Coca-Cola Kick-Off Events (1996)

Product kick-offs, in-house presentations and event roadshows shows took place on several parallel screens in multiplex theatres or big conference halls virtual live characters with human actors live on stage character design based on original Coca-Cola Sun transformed into 3D animation virtual sett
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Cherry Coke Kick-Off (1996)

Product kick-offs, in-house presentations and event roadshows virtual settings for a Cherry Coke world simulation the transformable character embodies claim of product ‘difference’ designed original character exclusively for Germany/Europe   concept design realization project manage
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TV Dwarf (1995)

Interactive Television Presentor artificial host for live broadcasting animated by means of performance animation live communication with TV spectators calling in   character creation designed and modelled the puppet directed the performance
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Tagesschau Nachtmagazin (1994)

Electronic Set Design first time on television a live program in a completely virtual environment 3 pilots of Germany’s most popular news show (30 minutes each)   electronic stage design, built all 3D environments press and reviews see here
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Bausteine der Demokratie (1994)

Edutainment TV Series 13 episodes, each 5 minutes long animated illustrations of democratic principles comprehensive character library representing social groups compositing with real action and real settings   design and modelling of all characters built up a model library supervised motion ca
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