logo

Category

Work in progress

SIGGRAPH Asia 2021 enters the Game Space

This year’s SIGGRAPH Asia took place in Tokyo and online, adding a new program track for games to the scientific and cultural agenda. While the American mother event traditionally focuses heavily on CGI in film and screen productions, the Asian offspring now levels up CGI developments in inter
Read More

Tales from the Loop at VR Days Europe 2021

After the fully virtual conference in 2020, VR Days Europe wanted to get a foot back into reality by organizing the 2021 edition as a hybrid experience on site in Amsterdam, online and in 20 international locations with satellite events. Right on the first day of the conference, the Netherlands need
Read More

Metatales from the Cryptoverse

The period of time between Halloween and Thanksgiving is a particularly busy one with media conferences: GamesBeat Summit Next, PocketGamersConnect, BeyondGames and WhiteNights Seattle followed each other in close succession. They all played tricks and treats with the season’s buzzwords ‘
Read More

Virtual Beings and Societies Summit 2021

The presentation framework of the two days streaming event on virtual beings and societies was quite original, despite being an obvious choice for this topic: the entire convention was presented on virtual multiplayer platforms. Fable Studio‘s Edward Saatchi was hopping from one social event p
Read More

Gamescom 2021 on the road to hybridity

Forced to continue an online presence for another year, Gamescom 2021 once again became a streaming event for trailer promotion. The business part was skipped entirely and moved to Devcom. The show nevertheless presented some interesting shifts in perception for a possible development of game promot
Read More

Economizing on GameVR at Devcom 2021

This year’s digital edition of Devcom moved from the habitual by-programming spot for Gamescom to the center stage, at least for game industry relevance. Not only lasted the convention longer than the more popular trade show, it also pictured a more accurate state of play, and it cared about V
Read More

Virtual SIGGRAPH’s Flying Circus

SIGGRAPH, the premier conference on computer graphics, went virtual again this year. The online hub was organized like last year‘s virtual conference with a large part of on-demand lectures and papers, centered around a full week of live presentations and panel discussions. The online event fo
Read More

AMaze 2021 strays into virtual Virtual Reality

After the totally digital experience of A Maze 2020, the festival for playful media and interactive art partly got back on the real stage this year. The main program with lectures, workshops and panels continued to be streamed online. But some events were broadcasted live from the festival’s t
Read More

Immersive backward compatibility at GDC 2021

After two showcase placeholders in 2020 and in springtime of 2021, the Game Developer Conference came back on the stage with a full-fledged virtual program this summer. The week-long program covered the traditional theme tracks for deep dives into everything that matters in game development. Most se
Read More

Video killed the Avatar at E3 2021

During its decades long history the Electronic Entertainment Expo went through a number of transition phases, some related to industry changes, some to carnival barkers, some to Zombie surviving, some to complete vaporization. In 2021, E3 went digital with a streaming event that appeared well-adjust
Read More